Hi, I'm Alec

What I'm making, and when it's due.

A game about growing things in space, a few worlds for the tabletop, and some hardware. Here's where each one stands and what's next.

On the bench

Updated November 2026

Living Space

In development

Cozy space station survival in Unity.

Latest
v0.30, October 2026
Next
The Desert biodome

CS degree

Final stretch

B.S. in Computer Science, Colorado Technical University.

Next
Finish final courses
Target
December 2026

The Unbroken World

Writing

A D&D setting and its campaign book, The Long Night.

Next
More campaign books

Verdant

Designing

A plant-care sensor network that talks over ESP-NOW.

Next
First prototype

Curse of Strahd

Running

The campaign I'm running for my group, on Roll20 and D&D Beyond.

Where
Deep in Barovia

Brain

Live

A shared memory for Claude across all of these projects, running on my home server.

How it's built
Devlog

Living Space

A cozy, low-pressure first-person survival game inspired by Silent Running. You play Rowan, a botanist who came to a space station looking for quiet, keeping food, water, and oxygen going while the station grows one biodome at a time. No music, just the sounds of the plants and the station. I build it in Unity and model the station myself in Blender, and my testers get frequent builds.

Latest build: v0.30, "Lived-In"

October 2026
  • The home module walls are detailed now: long recessed channels run the length of both walls, with louvered vents set along them.
  • Smoothed the lower hull so the walls curve cleanly instead of looking faceted.
  • This wraps the surface detailing pass. The floor plating, the sky gradient, and the walls all have their finished look.

Earlier builds

  • v0.29, the Collection Journal: press J to raise a field journal of pressed flowers, with a log of every message from Earth HQ. Tutorial messages now wait for a click.
  • v0.28: colorblind mode, a side table and seedling tray in the shop, a detailed floor, and a sky that fades to a hazy horizon.
  • v0.27: the real home module, a 14 m pill-shaped hull with a glass roof, stars that roll overhead as the station orbits, and wall lamps that glow on at sunset.

Roadmap

  1. Bio lab, life support, day and nightDone
  2. Home module and surface detailingDone
  3. Biodome hub and the Desert domeIn progress
  4. Generated terrain inside the domesNext
  5. Trees, bonsai saplings, pruningNext
  6. Spacewalks to build new modulesNext
  7. Tundra, wetland, and estuary domesLater
  • A sky that fadesA projected sky dims at night to show the real stars outside.
  • A field journalPressed flowers, samples, and every message from home, one key away.
  • Bonsai saplingsCollect them and shape them in a pruning minigame.
  • Built to be accessibleColorblind mode and flashing-light warnings from the start.

Worlds

Settings and campaigns I'm building for the table. Spoiler-free, so my players can read along.

D&D 2024 setting

The Unbroken World

An alternate Earth where the old superstitions, faiths, and myths are all true. Everyone is human, a rare few carry mythic bloodlines, and power comes from the faith traditions themselves. Gritty, not grim.

More worlds show up here once my players have seen them.